ANNOUNCEMENT Welcome to Wii U Reddit's source for news, pictures, reviews, videos, community insight, & anything related to Nintendo's 8th-generation console, the Wii U. Subreddit Guidelines HOVER FOR MORE INFO.All users are expected to be respectful to other users at all times. So I recently got my hands on a Wii U during the Thanksgiving sales.
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I mainly purchased the console so I could play Fatal Frame. I downloaded the 6gb free prologue chapter of the game just fine. Finished and installed onto my external HDD.However every time at 65% of the download of the 'full game' the download would stop, give me an error code 108-0150. Say the data is corrupted and deletes the downloaded data. I've attempted to download this for the past few times at different times of the day only to get the same error code at the same download completion. I even moved the data from my external drive to the internal drive and attempted to download it there to no success.The issue is definitely not my wireless connection, since the Wii U is literally 10 feet away from my wireless router. And the download speeds are about my max wifi speed.
Frame Assembly Instructions IMPORTANT UNPACKING INSTRUCTIONS To avoid damage to the power base, always open the carton while the power base is laying in the FLAT position on the floor. OPEN FLAT STEP 1 STEP 3 STEP 7 STEP 4 STEP 5 STEP 6 STEP 2 Carefully lift the power base unit out of the shipping carton, keeping the unit top side down.
Doubt wasting money on a USB LAN adapter would be logically solution.I tried looking up the error code on the support page but there is no information on the code, which does not make a whole lot of sense. I've seen other people have this issue, though not the same error code, but I have not seen a solution.Anyone else having this issue with the Fatal Frame download or any other games for that matter? Would love to see some solutions or thoughts before I waste my time calling Nintendo support.Update 3: The 'higher ups' at Nintendo seemed to have fixed the issue! Game downloads past the problem completion and installs fine. Kudos to the Nintendo rep for writing this in to their higher ups. And thanks to everyone who called in support over this issue.
We can finally play this game!Update 2: So after finishing downloading and installing successfully XCX, I thought I should try the download again. This time I was able to pass the 65% threshold, but only for it to stop at 70% with the same error (108-0150). This is definitely an issue on Nintendo ends. If I can download 20gbs just fine, half the size should be more than possible.Update 1: Contacted Nintendo support.
They have no idea what the error code is or why this is happening. Rep thought it might be an issue with my wireless network but I assured him that it wasn't an issue. Apparently he sent a report up to the 'higher ups' about the issue, though he said he had no idea when they will look into it. Was told there was no way he/Nintendo could notify me if anything were to done on the issue. Only to keep 'trying' the download or look out for system updates.
Also called support, was on the phone for almost 2 hours. Had to do the same troubleshooting. It wasn't bad, but just exhausting to go through the same process over and over again. I'm sure they have jobs to do, but if I can download everything I purchased, even much larger files from the eshop, without a problem, not sure what would be wrong with my connection. I have to call back again, as they want me to try the download again, which gave the same error, and I do not feel like it right now. So I was notified that the download has been fixed.
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After attempting to download and install the game myself I can confirm that that is indeed the case! The game file finally download passed the 70% threshold to completion, installed (though that took forever in itself), and runs!Anyone else wants to try the download and see if it works on their end for more confirmation? Happy to see 'the higher ups' at Nintendo getting to the bottom of this and quickly fixing the issue, though kudos to Nintendo Support for just doing their jobs.
The time of static user interfaces is long gone. Designing interactive prototypes is the to expressing your ideas and explaining them to clients and stakeholders. Or, as: 'Nothing brings you closer to the functionality of the final product than prototyping. It is the prototype that brings to life the experience behind user experience.' Prototyping is an important part of the modern design process. I have tried many tools, and I think (powered by ) is one of the best when it comes to making user interface prototypes.
So, in the following tutorial, I would like to teach you some Framer basics.What will you learn? If you know what Framer is and would like to learn more about how to use it, or if you don't know what Framer is but would like to learn a bit more about advanced prototyping techniques, I believe this is the tutorial for you! By the end of the tutorial, you should be able to create a mobile app prototype, and you will also learn some CoffeeScript code.
I will guide you along the way and will provide you with files to help you getting started more easily. This is the prototype we'll be working on. You will be able to, too.
A Note About Framer Studio, Framer Library, Platforms And ShortcutsBefore we continue, an important note: This tutorial is about, which is a Mac-only app. Framer Studio is by, which is open-source and free. The Framer Library itself can be used on all operating systems (Mac, Windows and Linux). So far, no Windows version of Framer Studio is available; however, there is a way to make Framer Library work on Windows OS with Atom. (If you're curious about the Windows bit, read ' or '.' ) Also, note that, because I am using Framer Studio on a Mac, in my tutorial I will be using the Mac notation for shortcuts.
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January 2023
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